Majority of the youths play video games, be it on computer or mobile phones. To harness the positive aspects of gaming, we put together TeleTrip Workshop that utilises the strategic and team-based nature of video games to be the tool for social and emotional learning. This workshop is best implemented in schools for students 10 years old and above.

Frequently Asked Questions

TeleTrip Workshop is a session workshop and we do not recommend it to be split up into multiple sessions as it is immersive learning. It takes time for the youth to unlearn the old way of playing to learn the new. The teaching portion, TeleTalk  is less than an hour but it takes a whole day for the youths to experiment and experience the application of it as a team through guidance from the coach and facilitators. For the new way of playing to become natural, students need time to practise it while it is fresh and highly motivated by the game. Splitting the workshop into two or more sessions means breaking the learning momentum that was built up. We understand how tight school schedule is and we generally suggest TeleTrip Workshop to be held post examinations.

We use popular games that are played by the students. Some of the game titles we have used are Mobile Legends Bang Bang, Pokemon UNITE and Brawl Stars.

The games we use are team-based, are most suitable for social and emotional learning. We believe in using a game that students are familiar with so that we do not need to teach them the game, which saves us time. On top of this, choosing a popular game means the students are excited and highly motivated to participate. This is a great psychological state for learning as they are highly engaged. 

Mobile games are chosen versus PC games as the latter is limited by the quantity of PCs available and the number of students who can participate. The students play using their own mobile phones which cuts down the cost and logistics of running TeleTrip Workshop. There is greater ownership and vested interest from the students when it is a game that they have in their own mobile device.

The design of TeleTrip Workshop emphasises on the social and emotional learning aspect and the game is a tool. We have intentionally inculcate good habits like pausing after every game to evaluate to break continuous play. We only encourage students who are already playing the game title to participate in TeleTrip Workshop  If the game is a completely new game to the student, we do not encourage them to be part of the workshop. 

On top of this workshop, we have the Game Addiction Talk with messages aligned to addiction prevention. Thus we sincerely encourage schools to take up the Game Addiction Talk which also benefit students who are not in the TeleTrip Workshop.

TeleTrip Workshop is designed to inculcate good gaming habits through video games. We welcome students with gaming problems to join us based on the rationale that the workshop provides them an opportunity to learn good gaming habits. Also social and emotional learning might help in some of the underlying causes of the gaming problems. Please note that TeleTrip Workshop is not a solution for direct intervention of severe gaming problems even though some participants manage to change their problematic gaming behaviours. TeleTrip Workshop is not an alternative to professional help. For professional help on game addiction or game dependency, we have the COMEBACK Program.